Bones & Gears
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Dispatches

News & updates

Development news, patch notes and announcements from the island. Newest first.

The official site is live

Bones & Gears has a home on the web. The front page walks through the game's pillars — base building and raiding, vehicles, guns and melee, survival and skills — and every key mechanic, from the bank and the marketplace to dungeons, bosses and the rules that keep fights fair.

Gameplay clips will land on each feature card as we record them. Wishlist on Steam and join the Discord to hear first.

The duel arena opens

Two gates, one pit: one by the bank compound, one beside the Bandit Bank on the destroyed island. Walk up empty-handed, join the queue, and when your turn comes you and your opponent get the same randomly rolled kit — two weapons, a blade, bandages, grenades and barriers.

  • 15-second countdown behind cover, then four minutes to settle it.
  • The loser pays 50 Rare Metals from their bank; the winner banks it, less the house tax.
  • The winner can stay on as champion. Everyone waiting spectates.
  • Nothing you're issued leaves the arena, and an arena death costs you nothing else.

A locker beside each gate holds everything you carry and wear while you fight.

Power comes to the island

Every claimed safety box is now a power grid. Slot in a generator and a fuel can, or stand solar panels under an open sky, and charge up to five batteries. No cables: anything inside the box's radius is on the grid.

  • Turrets and flame turrets need power to fire.
  • CCTV cameras you can watch from a remote viewer anywhere on the island.
  • Tamper sirens and proximity sentinels alert every online owner.
  • Wall lights, a TV and air conditioning for comfort.

Short on power, the grid browns out by priority — security first, comfort last.