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Features, mechanics, videos as they come in — and a place for every update from here to launch.
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Top-down open-world multiplayer survival
The bombs took the cities. What's left is one island of scrap, radiation and stubborn survivors. Gather, craft and build a base worth raiding, drive what you can salvage, and fight raiders, mutants, pirates and bosses — on a persistent server where every other survivor is a real player.
Raw footage from the island: gathering, building, driving and fighting on a live multiplayer server. No cutscenes, no scripted moments — this is what an evening in Bones & Gears looks like.
Survivor's log
Bones & Gears is a top-down online survival game set on a procedurally generated post-apocalyptic island. You wake up with a bone axe and nothing else. Chop, mine and scavenge; craft tools, weapons and armour; raise a base and claim it — then keep it standing when other players come with explosives.
The island fights back: raider garrisons in the rad zones, mutants in the marsh, pirate gunboats off the coast, crypts full of blades and bosses that hit like trucks. Play solo or in a party, trade at the bank or ambush the road outside it. Survive with other players — or against them.
Dispatches
Features, mechanics, videos as they come in — and a place for every update from here to launch.
ReadQueue up naked, fight with the same kit as your opponent, and take their metals. Winner stays on.
ReadGenerators, batteries and solar panels — and the turrets, cameras and alarms that run on them.
ReadField manual
The pillars of the game. Open a card for the details and a clip of it in play.
Build from foundations to pitched roofs, upgrade every piece, and claim it with a safety box. Then defend it — raiding is how bases fall.
DetailsSnap foundations, walls, door frames, floors, stairs and roofs onto a grid, then upgrade each piece through its material tiers. A safety box claims the ground: only its owners can upgrade and repair what it covers, and it pays the base's upkeep from its stores.
Bring wrecks back to life. Fit engines, tires, armour and trackers; haul cargo; mount a machine gun or a deck cannon on your boat.
DetailsEvery vehicle on the island is a wreck until someone fixes it. Engines come in tiers from Seized to Turbo (outboards up to a Marine V8 at sea), wear as you drive, and seize when spent. Claim a car, lock its doors, patch its hull with titanium and paint it with your own dye.
Pistols, SMGs, rifles, crossbows and launchers, with real recoil patterns, attachments and speciality ammunition.
DetailsCraft or loot your way up from a wooden bow to rifles and grenade launchers. Every gun has its own spray pattern and bloom, shown live on the crosshair; sprinting, jumping and rolling make you less accurate.
Machetes, katanas, sledgehammers. Learn combat techniques, coat your blade in poison and socket shards for extra damage.
DetailsClose combat is a full system, not a fallback. Swings chain into combos, a dodge roll gets you out, and active techniques bound to your hotbar cost stamina and run on cooldowns.
Eat, drink and dress for the biome. Cold north, hot south, rain, nightfall and open sea all try to kill you in their own way.
DetailsHunger and thirst drain over time, temperature depends on the biome, the hour and what you wear, and getting soaked makes the cold worse. Swimming burns stamina that never comes back in the water — run out far from shore and you drown.
Two separate skill tracks — Survival and Combat — so farming never costs you fighting power. 55 perks across 11 branches.
DetailsGathering, crafting, building and farming level your Survival track; killing animals, raiders and bosses levels Combat. Spend points on perks, refund the ones you regret, or respec a whole track.
Systems
Everything else the island runs on. Open any card for the short version and a clip.
A vault for what you can't afford to lose. Buy more space as you grow.
DetailsThe bank compound keeps your valuables safe from death and raids. Start with five cells and buy upgrades with Rare Metals up to a full 5×5 vault. Armed guards keep the peace inside the fence — holster your weapon or get a warning shot.
Wanted outlaws can use the Bandit Bank on the destroyed island instead: same vault, no guards.
Player-run trading: list a stack, set a price, collect later.
DetailsPost sell orders at the bank's marketplace stall. Orders stay up for three days; proceeds and unsold goods wait at the desk until you come back for them. A good reputation lowers the listing fee.
Arms, grenades and traps for Rare Metals — priced by scarcity.
DetailsThe stall restocks one unit of each ware every hour, and the price climbs with every unit missing. Buy early or pay the premium.
Bet your metals on the wheel or sit down at the Hold'em table.
DetailsA European roulette wheel and a no-limit Texas Hold'em table for up to nine players, with side pots, blinds and a shot clock. Chips come out of your bank and go back the moment you stand up — even if the server goes down mid-hand.
Refineries and wreck fields with the best loot and the worst neighbours.
DetailsIrradiated industrial sites guarded by raider garrisons. Crates, car wrecks and parts make them worth the trip; a garrison you wipe out comes back a few minutes later, one body at a time.
Two procedurally generated crypts with a boss and a sealed chest at the end.
DetailsBehind each crypt doorway is a whole complex of halls and corridors, held by swordsmen and gunmen. Kill the boss in the far hall to unseal its treasure chest. Two empty haven rooms in each dungeon are yours to build in.
Gunmen and blade masters who patrol, take cover and switch targets.
DetailsRaiders come in tiers from scavenger to warlord, with melee tiers that close in and dash. They patrol real routes, fight whoever is the nearest threat, and back off after a landed blow. One in twenty spawns Enraged: tougher, deadlier and carrying triple loot.
Five boss types in three tiers, each with a telegraphed ultimate.
DetailsEvery ultimate is painted on the ground before it lands — read the shape and move. Bosses enrage at low health and regenerate if you walk away, so you finish them or you leave. An armoured APC holds the destroyed island, and a wandering swordsman judges anyone with blood on their name.
The Goop Marsh horde: shamblers, spitters, bombers and the Abomination.
DetailsEvery mutant hit poisons. Bloaters burst into puddles, bombers explode on contact, splitters divide when they die — and the Abomination leaps, slams and vomits bile at anyone who stays too long.
Many-legged hunters that ignore the harmless and hunt the armed.
DetailsA Creeper wanders the island and marks anyone carrying a weapon or heavy kit, lobbing napalm until they stop fighting back. Frost and Flame Creepers roam the cold and hot biomes.
Gunboats patrol the coast. Roger Don commands them.
DetailsCutthroats with rifles, Bombardiers with arcing deck guns and Firebrands with flamethrowers hunt anyone on the water or near the shore. Sink one and its loot floats: fuel, motors, hull plate. The shore is always an escape.
Offshore ruins you can only reach by boat. The heaviest garrison on the map.
DetailsA bombed-out military island in the far corner of the sea, held by an APC and its crew. It is also home to the Bandit Bank, the duel arena's second gate, and its own soundtrack.
Bears, boars, wolves and smaller game — meat, hide and danger.
DetailsWildlife roams the whole island. Some flee, some charge. Hunting bows and rifles hit animals harder, and every kill feeds and clothes you.
Cast, wait, reel in fish, gear — or a treasure map.
DetailsFive species, four of them eaten raw for a ten-minute working buff: more harvest, faster chopping, more XP or less tool wear. Spots get fished out and recover an hour later. Sometimes the line brings up a land or sea treasure map.
Eat the fruit, keep the seeds, grow your own.
DetailsWild fruit drops seeds when eaten; plant them on bare ground and come back when the crop is ripe. Forage nodes, cotton and berries fill the gaps.
An hourly chest for the whole server, plus maps that lead to your own.
DetailsEvery hour a guarded chest appears somewhere on the island, marked on everyone's map. Breaking its seal takes ten unbroken seconds — in full view. Treasure maps spawn a private chest on land or on a floating junk pile at sea, guarded by raiders or pirates.
Tool box, oven, loom, kitchen, repair bench, recycler.
DetailsHand-craft the basics, then place stations to unlock the rest. Upgrade them for speed and higher-tier recipes, repair worn gear at the bench and grind junk back into materials at the recycler.
Dying damages what you carried. It doesn't delete it.
DetailsYour body drops everything you carried — each stack loses a random share, but at least a tenth always survives. Whoever gets there first takes it. Respawn on a beach or at your own tent.
Generators, batteries and solar power for turrets, cameras and alarms.
DetailsEvery claimed base is its own power grid — no cables. Burn fuel or catch the sun, store it in batteries, and spend it on turrets, CCTV, tamper sirens, proximity sensors and lights. Run dry and the defences go dark.
Code locks and key locks for doors, containers and vehicles.
DetailsFit a four-digit code lock or a key lock to a door, a storage box, a car or a boat. Hand out keys, change the code, or rip the lock out and destroy every key with it.
When your whole crew is offline, your base takes half damage.
DetailsFive minutes after every owner has logged out, everything their safety box covers takes half damage — so rage-quitting mid-raid buys nothing. Rooftop fittings can fortify a base further, but never to immunity. Upkeep keeps biting either way.
Feed your safety box or watch your walls crumble.
DetailsEvery placed piece costs materials to maintain. Abandoned bases decay and free the land for someone else. Sprawling over too many claims costs more, which keeps the map open for new players.
Your client sends input. The server decides everything else.
DetailsBones & Gears is server-authoritative: your client only sends input — which keys you press and where you aim. The server runs the game itself: it moves your character, rolls the recoil, decides every hit, keeps its own count of your health and stamina, and checks every trade, craft and door for range, line of sight and timing. A modified client has nothing to change, because it doesn't decide anything.
The same idea protects your base. Seal your safety box inside a closed room — walls on every side, a roof overhead, doors shut — and the server stops sending that box to anyone standing outside the room. It isn't hidden on screen; it never reaches their computer at all, so no wallhack, ESP or hacked client can find it. Open a door and it is sent again; only players inside the same sealed room receive it.
Outnumbered? Your hits land harder and theirs land softer.
DetailsWhen a group piles onto one player, the odds shift: at 3-on-1 the group deals 40% less and the lone survivor deals 40% more. Teams are worked out from how players actually behave together — shared bases, moving together, hitting the same target — so it works without any party system to game.
Your name turns blue or red. People notice.
DetailsHonest work earns reputation; killing players costs it — more for picking on new or unarmed survivors, nothing for self-defence. Good names get discounts and titles. Outlaws get red names, a warm welcome from the bank guards, and a faster climb back if they change their ways.
Same kit, same odds, money on the line. Winner stays on.
DetailsQueue up naked at the arena gate. Both fighters get the same randomly rolled kit, the loser pays the winner from their bank, and the champion holds the pit until someone takes it. The rest of the queue watches.
Transmissions
Trailers and gameplay footage, straight from the island. Videos load only when you press play.
Questions
A top-down open-world multiplayer survival game. You gather resources, craft gear, build and defend a base, and fight both other players and the island's NPCs — PvP and PvE on the same persistent server.
Yes. Anti-ganking rules tilt the odds toward a player fighting a group, the offline raid shield protects your base while you sleep, and the bank keeps your valuables safe. You can also host your own game.
Yes to both. Bases can be raided with explosives, and players can be killed and looted. Killing players costs reputation, and bases whose owners are all offline take half damage.
Not if it's sealed. Close your safety box inside a room — walls on every side, a roof overhead, doors shut — and the server stops sending that box to anyone standing outside the room. It isn't hidden on screen; it simply never reaches their computer, so no wallhack, ESP or modified client can locate it. Open a door and it is sent again. Only players inside the same sealed room receive it.
Cars, motorcycles and boats. Repair them from wrecks, upgrade engines, add armour and cargo, and mount a machine gun or a cannon on a boat.
Bones & Gears is in development for PC (Windows). Wishlist it on Steam to hear when it launches.